Adventure Reports

 

In a long standing campaign, it is easy to lose track of all of the numerous adventures which have taken place.  This becomes even more of an issue in a multiple-GM campaign where after several years, adventures could be lost simply because no one left playing in the group was in the adventure.  Important events, people, and organizations can just cease to exist.

 

One of the duties of the Continuity Editor is to preserve all the disparate adventures, so that future players can look back and see the vast history that preceded them, even if the players that created that history are no longer in the game.  After each game is played, the GM is responsible to provide the Continuity Editor with a report of the events of that session.  Now GMs are notoriously lazy when it comes to this sort of thing, so in order to encourage compliance, GMEP is awarded to GMs.  GMEP is voted on by the players of the session.  Once the GM provides the Continuity Editor with a completed GM Report, he/she may spend that Experience on any of their characters as though it was normal experience.

 

Some adventures are planned or conceived, but never run.  Sometimes adventures are run, but the records lost, or the GM never returns a report.  In these cases, the Continuity Editor may generate a report based on the information available.  Many of these reports are in our collection, especially as I attempted to fill in the campaign gaps last fall/winter.

 

Scripted adventures can be written by any campaign participant who has an idea for a story, but for whatever reason it can’t be run.  These are often historical adventures, created as background for upcoming adventures, or to give a new NPC a background history.

 

Adventure Reports

By Date

By Title

By Character

By Player

By GM

584 Reports Posted

 

Missing Reports:  All adventures for which I have records are now online.  Of those adventures which took place prior to 1990, I have no record.  In addition, there were a number of adventures run in the early 90s for which I never received any documentation.  At this time, these adventures are lost.  I am asking that anyone with knowledge of these adventures provide any information possible.  I believe those most likely to have this information to be May Wasserman, Dan Marsh, Stirling Newberry and Paul Wilson as they were GMs or players for most of these adventures.  These lost adventures may represent as much as 20% of modern Polaris history.

 

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