Adventure Reports
In
a long standing campaign, it is easy to lose track of all of the numerous
adventures which have taken place. This
becomes even more of an issue in a multiple-GM campaign where after several years,
adventures could be lost simply because no one left playing in the group was in
the adventure. Important events, people,
and organizations can just cease to exist.
One
of the duties of the Continuity Editor is to preserve all the disparate adventures,
so that future players can look back and see the vast history that preceded
them, even if the players that created that history are no longer in the
game. After each game is played, the GM
is responsible to provide the Continuity Editor with a report of the events of
that session. Now GMs are notoriously
lazy when it comes to this sort of thing, so in order to encourage compliance,
GMEP is awarded to GMs. GMEP is voted on
by the players of the session. Once the
GM provides the Continuity Editor with a completed GM Report, he/she may spend
that Experience on any of their characters as though it was normal experience.
Some
adventures are planned or conceived, but never run. Sometimes adventures are run, but the records
lost, or the GM never returns a report.
In these cases, the Continuity Editor may generate a report based on the
information available. Many of these
reports are in our collection, especially as I attempted to fill in the
campaign gaps last fall/winter.
Scripted
adventures can be written by any campaign participant who has an idea for a
story, but for whatever reason it can’t be run.
These are often historical adventures, created as background for
upcoming adventures, or to give a new NPC a background history.
584 Reports Posted
Missing
Reports: All adventures for which I have
records are now online. Of those
adventures which took place prior to 1990, I have no record. In addition, there were a number of
adventures run in the early 90s for which I never received any
documentation. At this time, these
adventures are lost. I am asking that
anyone with knowledge of these adventures provide any information possible. I believe those most likely to have this
information to be May Wasserman, Dan Marsh, Stirling Newberry and Paul Wilson
as they were GMs or players for most of these adventures. These lost adventures may represent as much
as 20% of modern Polaris history.
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