Welcome
to the Polaris Campaign. This is a
multi-GM campaign based on the Champions
Superhero Role-Playing Game®, published by Hero Games®. Started in the 1985, the campaign has been
running on and off for over 20 years.
What
is a multi-GM campaign? Good
question. In a multi-GM campaign, any
player in the campaign is welcome to take the big chair and run his own
adventures within the confines of the campaign.
All GM materials become available to the players once they have been
used in play and can be used by other GMs.
With the campaign’s global scope, games can take place in any area of
the world, and certain GMs often stake out their own city where the majority of
their adventures take place, but no one is bound by those restrictions. The only real limits are that; your adventure
should do nothing which would significantly change the course of the campaign
as a whole and your own PCs may not appear in adventures which you run.
The
number of players and GMs has varied dramatically over the years, sometimes
with different local campaigns running in parallel. In order to maintain a certain amount of
structure, the campaign has a few positions which are filled by the senior GMs
currently active in the game. These
positions are; Editor-in-Chief and Continuity Editor. In addition, there is a GMs council led by
the senior GMs that all GMs may participate in.
The
Editor-in-Chief steers the overall path of the campaign. He or she may approve or initiate plot-lines
which could result in wide-sweeping changes in the course of the campaign as a
whole. Adventures which may change the
larger campaign landscape should first be approved by the Editor-in-Chief
before they are run. Adventures which
change things on a more local or less significant extent may be run without
consulting the EiC.
The
Continuity Editor is responsible for keeping track of what is going on across
the whole campaign. Adventures are only
considered official if they have been properly documented and submitted to the
Continuity Editor (after they have been run).
The Continuity Editor also tries to maintain all of the characters which
appear in the campaign. This information
is kept safe and made available to any GM or player upon request (Maintaining
this web-site, for instance, is a function of the Continuity Editor). Another duty of the Continuity Editor is to
reconcile adventures or characters who are inconsistent with the campaign as a
whole. This may mean removing the
adventure or character from the continuity or, more commonly, editing it so
that everything fits together nicely.
Any such changes affect the history of the campaign as a whole, not the
individual characters who participated, unless they choose to absorb those
changes into their character.
The
GM Council is an oversight group which provides for the greater continuity and
management of the campaign. They have
the power to override the Editors on any decision which they feel weakens or
threatens the campaign. They are also
responsible for maintaining and updating the “Hacker’s Guide to Polaris,” our
house rules, and resolving any rules disputes which may arise and adding those
decisions to the Hacker’s Guide. GMs are
the final judge on rules disputes during play, though they are encouraged to
give strong weight to any advice a senior GM may provide. The GM Council will only become involved if
an unclear rule needs to be addressed and updated outside of play. Currently, only one senior GM is active in
the Campaign. Senior GMs include Stirling Newberry (our founder), Bradley Potts (that’s me),
Paul Wilson, D. Todd McCall, and Daniel Marsh.
Names
of products are a trademarks of DOJ, Inc., used by
permission. All rights reserved.
The HERO System™ ® is DOJ, Inc.'s trademark for its roleplaying system. See www.herogames.com
for more information.
The HERO System and all associated games, game products, terms, and
images are copyright © by DOJ, Inc. This webpage includes copyrighted material,
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